5.9 KiB
| title | chunk | source | category | tags | date_saved | instance |
|---|---|---|---|---|---|---|
| Civilization V | 4/6 | https://en.wikipedia.org/wiki/Civilization_V | reference | science, encyclopedia | 2026-05-05T13:02:58.664389+00:00 | kb-cron |
=== City-states === City-states, a feature new to the series, are minor civilizations that can be interacted with, but are incapable of achieving victory. Unlike major powers, city-states may expand in territory but they never establish new cities (they can conquer other cities with their military units). In addition to outright conquest, major civilizations have the option to befriend city-states, via bribery or services. City-states provide the player with bonuses such as resources and units, which increase as players advance to new eras. In the Brave New World expansion pack, city-states grant allied players additional delegates in the World Congress starting in the Industrial Era. There are three types of city-state in the base game, each with different personalities and bonuses: maritime, cultured, and militaristic. Two additional city-state types (mercantile and religious) were added in the Gods & Kings expansion pack to complement new gameplay mechanics. City-states play a prominent role in diplomacy among larger civilizations, as well as make specific requests and grant rewards.
=== Culture system === In a change to the culture system, Civilization V players have the ability to purchase social policies with earned culture. These social policies are organized into ten separate trees each containing five separate policies. Prior to the Brave New World expansion pack, the player was required to fill out five of the ten trees to win a cultural victory. Social policies replace the "Civics" government system of Civilization IV (where players had to switch out of old civics to adopt a new one) while social policies in Civilization V are cumulative bonuses. According to Jon Shafer, "With the policies system, we wanted to keep the feel of mixing and matching to construct one's government that was part of Civ IV, but we also wanted to instill a sense of forward momentum. Rather than having to switch out of one policy to adopt another, the player builds upon the policies already unlocked. The thought process we want to promote is 'What cool new effect do I want?' rather than the feeling of needing to perform detailed analysis to determine if switching is a good idea."
=== Victory === As in previous games, there are multiple ways to achieve victory. The player may focus on scientific research and become the first to assemble and launch a spaceship, winning a Space Race victory. The player may focus on a diplomatic victory, which requires support from other civilizations and city-states in the United Nations. In the new culture system of Civilization V consisting of social policy "trees", the cultural victory prior to the Brave New World expansion pack involved filling out five of the ten "trees" and completing the Utopia project (reminiscent of the Ascent to Transcendence secret project in Sid Meier's Alpha Centauri). World domination is an option, but the victory condition has been simplified compared to previous games in the series. Rather than completely destroying the other civilizations, the last player who controls their original capital wins by conquest. Since the Brave New World expansion pack, the player must control all original capitals (including their own) to win by Domination. The player can also win by having the highest score at the year 2050 AD, or all victory conditions can be disabled. This and other settings, for example turning off city razing, can be modified in the "advanced setup" screen while setting up a game.
=== Civilizations === There are 18 playable civilizations available in the standard retail version of Civilization V. 7 DLC civilizations and a further 18 were added by the two expansions, leading to a total of 43 civilizations. The player chooses a civilization and assumes the role of its leader, based on prominent historical figures such as Napoleon Bonaparte. Each leader of a civilization has a combination of two unique units, improvements, or buildings. For example, Arabia has the camel archer which replaces the standard knight unit, and the bazaar which replaces the market. In addition to the two unique units, improvements, or buildings, there is a unique ability for each civilization. For example, Japan has Bushido, which causes their units to do maximum damage even when damaged themselves, and gives 1 culture from each Fishing Boat and 2 culture from each Atoll. The player is able to interact with the leaders of other civilizations via the diplomacy screen, accessed through clicking on a city of that civilization, or through the diplomacy button at the top of the screen. For the first time in the series, fully animated leaders are featured, who speak their native languages. For instance, Augustus Caesar speaks in his native Latin and Montezuma speaks in his native Nahuatl. According to Émile Khordoc, who voiced Augustus Caesar, the voices for the leaders were recorded in early 2009, approximately a year and a half before the release of the game. The 18 base game civilizations were: America (led by George Washington), the Aztecs (led by Montezuma I), Egypt (led by Ramesses II), England (led by Elizabeth), Germany (led by Bismarck), Greece (led by Alexander), Songhai (led by Askia), the Iroquois (led by Hiawatha), the Ottomans (led by Suleiman), Rome (led by Augustus), France (led by Napoleon), China (led by Wu Zetian), Japan (led by Oda Nobunaga), Russia (led by Catherine), India (led by Gandhi), Persia (by Darius), Arabia (led by Harun al-Rashid), and Siam (led by Ramkhamhaeng). Genghis Khan of Mongolia was added as a preorder DLC, until October 25, 2010, when it was made free. Six other DLCs were added: Nebuchadnezzar II of Babylon, Isabella of Spain, Pachacuti of the Incas, Kamehameha I of Polynesia, Harald Bluetooth of Denmark, and Sejong of Korea.