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| title | chunk | source | category | tags | date_saved | instance |
|---|---|---|---|---|---|---|
| 2000s in science and technology | 2/2 | https://en.wikipedia.org/wiki/2000s_in_science_and_technology | reference | science, encyclopedia | 2026-05-05T07:09:02.564729+00:00 | kb-cron |
Digital cameras became very popular due to rapid decreases in size and cost while photo resolution steadily increased. As a result, sales of film reel cameras diminished greatly, and integration into mobile phones increased greatly; sexting by teenagers also became a controversial social issue, with teenagers - and even in one case a school administrator who investigated a sexting case - being arrested. Graphics processing units (GPUs) and video cards became powerful enough to render ultra-high-resolution (e.g. 2560 × 1600) scenes in real time with substantial detail and texture. Flat panel displays began displacing cathode ray tubes. This was a dramatic change during the decade, as very few flat panels were sold through the mid-2000s (decade) and the majority of stores sell only flat panel TVs by the end of the decade. Handheld projectors entered the market and were then integrated into cellphones. The digital switchover started to be enforced for television. The introduction of digital video recorders (DVRs) allowed consumers to modify content they watch on TV, and to record TV programs and watch them later, leading to problems as consumers could fast-forward through commercials, making them useless, and save TV shows for later viewing, causing a decline in live TV viewing. However, these problems were already present with video tapes. Internet usage surpassed TV viewing in 2004. Satellite TV and cable TV (with the exception of digital cable) lost ratings as network television ratings gradually increased. TV networks started streaming shows online. There was an increase in usage of online DVD rental services such as Netflix. DVDs, and subsequently Blu-ray Discs, replaced VCR technology as the common standard in homes and at video stores, although inexpensive VCRs and videocassettes could still be found at some thrift stores and discount stores.
=== Vehicles and energy === There were major advances in hybrid vehicles such as the Toyota Prius, Ford Escape, and the Honda Insight. Many more computers and other technologies were incorporated into vehicles, such as Xenon HID headlights, GPS, DVD players, self-diagnosing systems, advanced pre-collision safety systems, memory systems for car settings, back-up sensors and cameras, in-car media systems, MP3 player compatibility, USB drive compatibility, self-parking systems, keyless start and entry, satellite radio, voice-activation, cellphone connectivity, adaptive headlights, HUD (Head-Up-Display), infrared cameras, and Onstar (on GM models). There was greater interest in future energy development due to global warming and the potential scenario of peak oil, even though these problems had been known about for decades. Photovoltaics increased in popularity and decreased in cost as a result of increased public interest and generous public subsidies.
=== Communications ===
The popularity of mobile phones and text messaging surged in the 2000s decade in the Western world. The advent of text messaging made possible new forms of interaction that were not possible before, resulting in numerous boons such as the ability to receive information on the move. Nevertheless, it also led to negative social implications such as Text "bullying" and the rise of traffic collisions caused by drivers who were distracted as they were texting while driving. Due to the major success of broadband Internet connections, Voice over IP (VoIP) began to gain popularity as a replacement for traditional telephone lines. Major telecommunications carriers began converting their networks from TDM to VoIP. Unusually for a development heralded by science fiction, videophones were cheap and abundant, yet even by mid-decade, they had not received much attention, perhaps due to the high cost of video calls relative to ordinary calls. Mobile phones adopted features such as Internet access, PDA functions, running software applications, video calling, cameras and video recording, and music and video playback as standard. Higher end smartphones continue to offer extra features such as GPS and Wireless. Due to improvements in mobile phone displays and memories, most mobile phone carriers offered video viewing services, internet services, and some offered full music downloads, such as Sprint in 2005 and more common use of Bluetooth. This led to a virtual saturation of cell phone ownership among the public in the developed world, increasing the use of mobile phones as everyday carry items, and a sharp decline in the use and numbers of payphones.
=== Robotics === As in previous decades, robotics continued to develop, especially telerobotics in medicine, particularly for surgery. Home automation and home robotics advanced in North America; iRobot's "Roomba" was the most successful domestic robot and sold 1.5 million units. (Others of interest include: Robomower, and Scooba as of May 2006) The first robotic vehicle completed the DARPA Grand Challenge in 2005 and became the first vehicle to be able to navigate itself with no external interference. Humanoid robots and robot kits improved considerably, to the point of retailing as toys. This was typified by RoboSapien and Lego Mindstorms respectively.
=== Space technology === GPS (Global Positioning System) became very popular, especially in the tracking of items or people, and the use in cars. Games that utilize the system, such as geocaching, emerged and developed a niche following. The Space Shuttle Columbia disaster occurred in February 2003. SpaceShipOne made the first privately funded human spaceflight on June 21, 2004.
=== Healthcare === Corrective eye surgery became popular as costs and potential risk decreased and results further improved. 244 new drugs were approved by the U.S. Food and Drug Administration.
=== General retail === RFID (Radio Frequency ID) became widely used in retail giants such as Wal-Mart, as a way to track items and automate stocking and keeping track of items. Self-serve kiosks became very widely available, and were used for all kinds of shopping, airplane boarding passes, hotel check-ins, fast food, banking, and car rental. ATMs became nearly universal in much of the First World and very common even in poorer countries and their rural areas.
== See also ==
== References ==