5.0 KiB
| title | chunk | source | category | tags | date_saved | instance |
|---|---|---|---|---|---|---|
| Citizen science | 10/19 | https://en.wikipedia.org/wiki/Citizen_science | reference | science, encyclopedia | 2026-05-05T04:12:57.708518+00:00 | kb-cron |
Video technology is much used in scientific research. The Citizen Science Center in the Nature Research Center wing of the North Carolina Museum of Natural Sciences has exhibits on how to get involved in scientific research and become a citizen scientist. For example, visitors can observe birdfeeders at the Prairie Ridge Ecostation satellite facility via live video feed and record which species they see. Since 2005, the Genographic Project has used the latest genetic technology to expand our knowledge of the human story, and its pioneering use of DNA testing to engage and involve the public in the research effort has helped to create a new breed of "citizen scientist". Geno 2.0 expands the scope for citizen science, harnessing the power of the crowd to discover new details of human population history. This includes supporting, organization and dissemination of personal DNA testing. Like amateur astronomy, citizen scientists encouraged by volunteer organizations like the International Society of Genetic Genealogy have provided valuable information and research to the professional scientific community. With unmanned aerial vehicles, further citizen science is enabled. One example is the ESA's AstroDrone smartphone app for gathering robotic data with the Parrot AR.Drone. Citizens in Space (CIS), a project of the United States Rocket Academy, seeks to combine citizen science with citizen space exploration. CIS is training citizen astronauts to fly as payload operators on suborbital reusable spacecraft that are now in development. CIS will also be developing, and encouraging others to develop, citizen-science payloads to fly on suborbital vehicles. CIS has already acquired a contract for 10 flights on the Lynx suborbital vehicle, being developed by XCOR Aerospace, and plans to acquire additional flights on XCOR Lynx and other suborbital vehicles in the future. CIS believes that "The development of low-cost reusable suborbital spacecraft will be the next great enabler, allowing citizens to participate in space exploration and space science." The website CitizenScience.gov was started by the U.S. government to "accelerate the use of crowdsourcing and citizen science" in the United States. Following the internet's rapid increase of citizen science projects, this site is one of the most prominent resource banks for citizen scientists and government supporters alike. It features three sections: a catalog of existing citizen science projects which are federally supported, a toolkit to help federal officials as they develop and maintain their future projects, and several other resources and projects. This was created as the result of a mandate within the Crowdsourcing and Citizen Science Act of 2016 (15 USC 3724).
=== Internet ===
The Internet has been a boon to citizen science, particularly through gamification. One of the first Internet-based citizen science experiments was NASA's Clickworkers, which enabled the general public to assist in the classification of images, greatly reducing the time to analyze large data sets. Another was the Citizen Science Toolbox, launched in 2003, of the Australian Coastal Collaborative Research Centre. Mozak is a game in which players create 3D reconstructions from images of actual human and mouse neurons, helping to advance understanding of the brain. One of the largest citizen science games is Eyewire, a brain-mapping puzzle game developed at the Massachusetts Institute of Technology that now has over 200,000 players. Another example is Quantum Moves, a game developed by the Center for Driven Community Research at Aarhus University, which uses online community efforts to solve quantum physics problems. The solutions found by players can then be used in the lab to feed computational algorithms used in building a scalable quantum computer. More generally, Amazon's Mechanical Turk is frequently used in the creation, collection, and processing of data by paid citizens. There is controversy as to whether or not the data collected through such services is reliable, as it is subject to participants' desire for compensation. However, use of Mechanical Turk tends to quickly produce more diverse participant backgrounds, as well as comparably accurate data when compared to traditional collection methods. The internet has also enabled citizen scientists to gather data to be analyzed by professional researchers. Citizen science networks are often involved in the observation of cyclic events of nature (phenology), such as effects of global warming on plant and animal life in different geographic areas, and in monitoring programs for natural-resource management. On BugGuide.Net, an online community of naturalists who share observations of arthropod, amateurs and professional researchers contribute to the analysis. By October 2022, BugGuide has over 1,886,513 images submitted by 47,732 contributors.