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| title | chunk | source | category | tags | date_saved | instance |
|---|---|---|---|---|---|---|
| Artificial gravity | 4/4 | https://en.wikipedia.org/wiki/Artificial_gravity | reference | science, encyclopedia | 2026-05-05T06:33:46.652149+00:00 | kb-cron |
Linear acceleration is another method of generating artificial gravity, by using the thrust from a spacecraft's engines to create the illusion of being under a gravitational pull. A spacecraft under constant acceleration in a straight line would have the appearance of a gravitational pull in the direction opposite to that of the acceleration, as the thrust from the engines would cause the spacecraft to "push" itself up into the objects and persons inside of the vessel, thus creating the feeling of weight. This is because of Newton's third law: the weight that one would feel standing in a linearly accelerating spacecraft would not be a true gravitational pull, but simply the reaction of oneself pushing against the craft's hull as it pushes back. Similarly, objects that would otherwise be free-floating within the spacecraft if it were not accelerating would "fall" towards the engines when it started accelerating, as a consequence of Newton's first law: the floating object would remain at rest, while the spacecraft would accelerate towards it, and appear to an observer within that the object was "falling". To emulate artificial gravity on Earth, spacecraft using linear acceleration gravity may be built similar to a skyscraper, with its engines as the bottom "floor". If the spacecraft were to accelerate at the rate of 1 g—Earth's gravitational pull—the individuals inside would be pressed into the hull at the same force, and thus be able to walk and behave as if they were on Earth. This form of artificial gravity is desirable because it could functionally create the illusion of a gravity field that is uniform and unidirectional throughout a spacecraft, without the need for large, spinning rings, whose fields may not be uniform, not unidirectional with respect to the spacecraft, and require constant rotation. This would also have the advantage of relatively high speed: a spaceship accelerating at 1 g, 9.8 m/s2, for the first half of the journey, and then decelerating for the other half, could reach Mars within a few days. Similarly, a hypothetical space travel using constant acceleration of 1 g for one year would reach relativistic speeds and allow for a round trip to the nearest star, Proxima Centauri. As such, low-impulse but long-term linear acceleration has been proposed for various interplanetary missions. For example, even heavy (100 ton) cargo payloads to Mars could be transported to Mars in 27 months and retain approximately 55 percent of the LEO vehicle mass upon arrival into a Mars orbit, providing a low-gravity gradient to the spacecraft during the entire journey. This form of gravity is not without challenges, however. At present, the only practical engines that could propel a vessel fast enough to reach speeds comparable to Earth's gravitational pull require chemical reaction rockets, which expel reaction mass to achieve thrust, and thus the acceleration could only last for as long as a vessel had fuel. The vessel would also need to be constantly accelerating and at a constant speed to maintain the gravitational effect, and thus would not have gravity while stationary, and could experience significant swings in g-forces if the vessel were to accelerate above or below 1 g. Further, for point-to-point journeys, such as Earth-Mars transits, vessels would need to constantly accelerate for half the journey, turn off their engines, perform a 180° flip, reactivate their engines, and then begin decelerating towards the target destination, requiring everything inside the vessel to experience weightlessness and possibly be secured down for the duration of the flip. A propulsion system with a very high specific impulse (that is, good efficiency in the use of reaction mass that must be carried along and used for propulsion on the journey) could accelerate more slowly producing useful levels of artificial gravity for long periods of time. A variety of electric propulsion systems provide examples. Two examples of this long-duration, low-thrust, high-impulse propulsion that have either been practically used on spacecraft or are planned in for near-term in-space use are Hall effect thrusters and Variable Specific Impulse Magnetoplasma Rockets (VASIMR). Both provide very high specific impulse but relatively low thrust, compared to the more typical chemical reaction rockets. They are thus ideally suited for long-duration firings which would provide limited amounts of, but long-term, milli-g levels of artificial gravity in spacecraft. In a number of science fiction plots, acceleration is used to produce artificial gravity for interstellar spacecraft, propelled by as yet theoretical or hypothetical means. This effect of linear acceleration is well understood, and is routinely used for 0 g cryogenic fluid management for post-launch (subsequent) in-space firings of upper stage rockets. Roller coasters, especially launched roller coasters or those that rely on electromagnetic propulsion, can provide linear acceleration "gravity", and so can relatively high acceleration vehicles, such as sports cars. Linear acceleration can be used to provide air-time on roller coasters and other thrill rides.
== Simulating lunar gravity ==
In January 2022, China was reported by the South China Morning Post to have built a small (60 centimetres (24 in) diameter) research facility to simulate low lunar gravity with the help of magnets. The facility was reportedly partly inspired by the work of Andre Geim (who later shared the 2010 Nobel Prize in Physics for his research on graphene) and Michael Berry, who both shared the Ig Nobel Prize in Physics in 2000 for the magnetic levitation of a frog.
== Graviton control or generator ==
== Speculative or fictional mechanisms ==
In science fiction, artificial gravity (or cancellation of gravity) or "paragravity" is sometimes present in spacecraft that are neither rotating nor accelerating. At present, there is no confirmed technique as such that can simulate gravity other than actual rotation or acceleration. There have been many claims over the years of such a device. Eugene Podkletnov, a Russian engineer, has claimed since the early 1990s to have made such a device consisting of a spinning superconductor producing a powerful "gravitomagnetic field." In 2006, a research group funded by ESA claimed to have created a similar device that demonstrated positive results for the production of gravitomagnetism, although it produced only 0.0001 g.
== See also ==
== References ==
== External links ==
List of peer review papers on artificial gravity TEDx talk about artificial gravity Overview of artificial gravity in Sci-Fi and Space Science Archived May 27, 2010, at the Wayback Machine NASA's Java simulation of artificial gravity Variable Gravity Research Facility (xGRF), concept with tethered rotating satellites, perhaps a Bigelow expandable module and a spent upper stage as a counterweight