kb/data/en.wikipedia.org/wiki/Artificial_general_intelligence-4.md

5.0 KiB
Raw Blame History

title chunk source category tags date_saved instance
Artificial general intelligence 5/8 https://en.wikipedia.org/wiki/Artificial_general_intelligence reference science, encyclopedia 2026-05-05T11:01:56.982213+00:00 kb-cron

=== Early estimates === For low-level brain simulation, a very powerful cluster of computers or GPUs would be required, given the enormous quantity of synapses within the human brain. Each of the 1011 (one hundred billion) neurons has on average 7,000 synaptic connections (synapses) to other neurons. The brain of a three-year-old child has about 1015 synapses (1 quadrillion). This number declines with age, stabilizing by adulthood. Estimates vary for an adult, ranging from 1014 to 5×1014 synapses (100 to 500 trillion). An estimate of the brain's processing power, based on a simple switch model for neuron activity, is around 1014 (100 trillion) synaptic updates per second (SUPS). In 1997, Kurzweil looked at various estimates for the hardware required to equal the human brain and adopted a figure of 1016 computations per second. (For comparison, if a "computation" was equivalent to one "floating-point operation" a measure used to rate current supercomputers then 1016 "computations" would be equivalent to 10 petaFLOPS, achieved in 2011, while 1018 was achieved in 2022.) He used this figure to predict that the necessary hardware would be available sometime between 2015 and 2025, if the exponential growth in computer power at the time of writing continued.

=== Current research === The Human Brain Project, an EU-funded initiative active from 2013 to 2023, has developed a particularly detailed and publicly accessible atlas of the human brain. In 2023, researchers from Duke University performed a high-resolution scan of a mouse brain.

=== Criticisms of simulation-based approaches === The artificial neuron model assumed by Kurzweil and used in many current artificial neural network implementations is simple compared with biological neurons. A brain simulation would likely have to capture the detailed cellular behaviour of biological neurons, presently understood only in broad outline. The overhead introduced by full modeling of the biological, chemical, and physical details of neural behaviour (especially on a molecular scale) would require computational powers several orders of magnitude larger than Kurzweil's estimate. In addition, the estimates do not account for glial cells, which are known to play a role in cognitive processes. A fundamental criticism of the simulated brain approach derives from embodied cognition theory, which asserts that human embodiment is an essential aspect of human intelligence and is necessary to ground meaning. If this theory is correct, any fully functional brain model will need to encompass more than just the neurons (e.g., a robotic body). Goertzel proposes virtual embodiment (like in metaverses like Second Life) as an option, but it is unknown whether this would be sufficient.

== Philosophical perspective ==

=== "Strong AI" as defined in philosophy === In 1980, philosopher John Searle coined the term "strong AI" as part of his Chinese room argument. He proposed a distinction between two hypotheses about artificial intelligence:

Strong AI hypothesis: An artificial intelligence system can have "a mind" and "consciousness". Weak AI hypothesis: An artificial intelligence system can (only) act like it thinks and has a mind and consciousness. The first one he called "strong" because it makes a stronger statement: it assumes something special has happened to the machine that goes beyond those abilities that we can test. The behaviour of a "weak AI" machine would be identical to a "strong AI" machine, but the latter would also have subjective conscious experience. This usage is also common in academic AI research and textbooks. In contrast to Searle and mainstream AI, some futurists such as Ray Kurzweil use the term "strong AI" to mean "human level artificial general intelligence". This is not the same as Searle's strong AI, unless it is assumed that consciousness is necessary for human-level AGI. Academic philosophers such as Searle do not believe that is the case, and to most artificial intelligence researchers, the question is out of scope. Mainstream AI is most interested in how a program behaves. According to Russell and Norvig, "as long as the program works, they don't care if you call it real or a simulation." If the program can behave as if it has a mind, then there is no need to know if it actually has a mind indeed, there would be no way to tell. For AI research, Searle's "weak AI hypothesis" is equivalent to the statement "artificial general intelligence is possible". Thus, according to Russell and Norvig, "most AI researchers take the weak AI hypothesis for granted, and don't care about the strong AI hypothesis." Thus, for academic AI research, "Strong AI" and "AGI" are two different things.

=== Consciousness ===

Consciousness can have various meanings, and some aspects play significant roles in science fiction and the ethics of artificial intelligence: