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| title | chunk | source | category | tags | date_saved | instance |
|---|---|---|---|---|---|---|
| Artificial Reality | 1/1 | https://en.wikipedia.org/wiki/Artificial_Reality | reference | science, encyclopedia | 2026-05-05T08:35:51.008449+00:00 | kb-cron |
Artificial Reality is a book series by Myron W. Krueger about interactive immersive environments (or virtual realities), based on video recognition techniques, that put a user in full, unencumbered contact with the digital world. He started this work in the late 1960s and is considered to be a key figure in the early innovation of virtual reality. For 16 years Krueger was creating a computer system that connected the actions of a user to the real-time response of visual and auditory displays. Artificial Reality was published in 1983 and updated in Artificial Reality II in 1991 (both published by Addison-Wesley). Artificial Reality II was to explore the concept of 'Videoplace', which is when a users body is implemented into a computer created world full of color, sound, and visuals. Whilst the first iteration of the series Artificial Reality has laid the ground work for different branches of computer-generated worlds like Virtual Reality and Augmented Reality. Visualization is key for all artificial realities to efficiently use data; resulting in being able to utilize human sensory systems that create these artificial realities.
== References ==
== External links == Myron Krueger. Artificial Reality, Addison-Wesley, 1983. ISBN 0-201-04765-9 Myron Krueger. Artificial Reality 2, Addison-Wesley Professional, 1991. ISBN 0-201-52260-8 Kalawsky, R. S. (1993). The science of virtual reality and virtual environments : a technical, scientific and engineering reference on virtual environments, Addison-Wesley, Wokingham, England ; Reading, Mass Rheingold, H. (1992). Virtual reality, Simon & Schuster, New York, N.Y.