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Affective haptics 2/2 https://en.wikipedia.org/wiki/Affective_haptics reference science, encyclopedia 2026-05-05T15:20:22.005956+00:00 kb-cron

treating depression and anxiety (problematic emotional states), controlling and modulating moods on the basis of physiological signals, affective and collaborative games, psychological testing, assistive technology and augmentative communication systems for children with autism. Affective Haptics is in the vanguard of emotional telepresence, technology that lets users feel emotionally as if they were present and communicating at a remote physical location. The remote environment can be real, virtual, or augmented.

== Application examples ==

The philosophy behind the iFeel_IM! (intelligent system for Feeling enhancement powered by affect sensitive Instant Messenger) is “I feel [therefore] I am!”. In the iFeel_IM! system, great importance is placed on the automatic sensing of emotions conveyed through textual messages in 3D virtual world Second Life (artificial intelligence), the visualization of the detected emotions by avatars in virtual environment, enhancement of user's affective state, and reproduction of feeling of social touch (e.g., hug) by means of haptic stimulation in a real world. The control of the conversation is implemented through the Second Life object called EmoHeart attached to the avatar's chest. In addition to communication with the system for textual affect sensing (Affect Analysis Model), EmoHeart is responsible for sensing symbolic cues or keywords of hug communicative function conveyed by text, and for visualization of hugging in Second Life. The iFeel_IM! system considerably enhance emotionally immersive experience of real-time messaging. In order to build a social interface, Réhman et al. developed two tactile systems (i.e. mobile phone based and chair based) which could render human facial expression for visually impaired persons. These systems conveyed human emotions to visually impaired persons using vibrotactile stimuli. To produce movie-specific tactile stimuli influencing the viewer's emotions to the viewer's body, the wearable tactile jacket was developed by Philips researchers. The motivation was to increase emotional immersion in a movie-viewing. The jacket contains 64 vibration motors that produce specially designed tactile patterns on the human torso.

== See also == Artificial intelligence Consoling touch Haptic communication Haptic technology Nonverbal communication Social robot Somatosensory system Touch starvation

== References ==

== External links ==

This Adult CyberToy for male users is a good example of a Kinesthetic Telepresence device for Intimate touch IEEE Transactions on Haptics (ToH) Affective Haptics research group Video on iFeel_IM!