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Glossary of artificial intelligence 7/21 https://en.wikipedia.org/wiki/Glossary_of_artificial_intelligence reference science, encyclopedia 2026-05-05T07:50:25.401446+00:00 kb-cron

data science An interdisciplinary field that uses scientific methods, processes, algorithms and systems to extract knowledge and insights from data in various forms, both structured and unstructured, similar to data mining. Data science is a "concept to unify statistics, data analysis, machine learning, and their related methods" in order to "understand and analyze actual phenomena" with data. It employs techniques and theories drawn from many fields within the context of mathematics, statistics, information science, and computer science.

data set

Also dataset. A collection of data. Most commonly a data set corresponds to the contents of a single database table, or a single statistical data matrix, where every column of the table represents a particular variable, and each row corresponds to a given member of the data set in question. The data set lists values for each of the variables, such as height and weight of an object, for each member of the data set. Each value is known as a datum. The data set may comprise data for one or more members, corresponding to the number of rows.

data warehouse (DW or DWH)

Also enterprise data warehouse (EDW). A system used for reporting and data analysis. DWs are central repositories of integrated data from one or more disparate sources. They store current and historical data in one single place

Datalog A declarative logic programming language that syntactically is a subset of Prolog. It is often used as a query language for deductive databases. In recent years, Datalog has found new application in data integration, information extraction, networking, program analysis, security, and cloud computing.

decision boundary In the case of backpropagation-based artificial neural networks or perceptrons, the type of decision boundary that the network can learn is determined by the number of hidden layers in the network. If it has no hidden layers, then it can only learn linear problems. If it has one hidden layer, then it can learn any continuous function on compact subsets of Rn as shown by the Universal approximation theorem, thus it can have an arbitrary decision boundary.

decision support system (DSS) An information system that supports business or organizational decision-making activities. DSSs serve the management, operations and planning levels of an organization (usually mid and higher management) and help people make decisions about problems that may be rapidly changing and not easily specified in advance—i.e. unstructured and semi-structured decision problems. Decision support systems can be either fully computerized or human-powered, or a combination of both.

decision theory Also theory of choice. The study of the reasoning underlying an agent's choices. Decision theory can be broken into two branches: normative decision theory, which gives advice on how to make the best decisions given a set of uncertain beliefs and a set of values, and descriptive decision theory which analyzes how existing, possibly irrational agents actually make decisions.

decision tree learning Uses a decision tree (as a predictive model) to go from observations about an item (represented in the branches) to conclusions about the item's target value (represented in the leaves). It is one of the predictive modeling approaches used in statistics, data mining and machine learning.

declarative programming A programming paradigm—a style of building the structure and elements of computer programs—that expresses the logic of a computation without describing its control flow.

deductive classifier A type of artificial intelligence inference engine. It takes as input a set of declarations in a frame language about a domain such as medical research or molecular biology. For example, the names of classes, sub-classes, properties, and restrictions on allowable values.

Deep Blue was a chess-playing computer developed by IBM. It is known for being the first computer chess-playing system to win both a chess game and a chess match against a reigning world champion under regular time controls.

deep learning A subset of machine learning that focuses on utilizing neural networks to perform tasks such as classification, regression, and representation learning. The field takes inspiration from biological neuroscience and is centered around stacking artificial neurons into layers and "training" them to process data. The adjective "deep" refers to the use of multiple layers (ranging from three to several hundred or thousands) in the network. Methods used can be either supervised, semi-supervised, or unsupervised.

DeepMind Technologies A British artificial intelligence company founded in September 2010, currently owned by Alphabet Inc. The company is based in London, with research centres in Canada, France, and the United States. Acquired by Google in 2014, the company has created a neural network that learns how to play video games in a fashion similar to that of humans, as well as a neural Turing machine, or a neural network that may be able to access an external memory like a conventional Turing machine, resulting in a computer that mimics the short-term memory of the human brain. The company made headlines in 2016 after its AlphaGo program beat human professional Go player Lee Sedol, the world champion, in a five-game match, which was the subject of a documentary film. A more general program, AlphaZero, beat the most powerful programs playing Go, chess, and shogi (Japanese chess) after a few days of play against itself using reinforcement learning.

default logic A non-monotonic logic proposed by Raymond Reiter to formalize reasoning with default assumptions.

Density-based spatial clustering of applications with noise (DBSCAN) A clustering algorithm proposed by Martin Ester, Hans-Peter Kriegel, Jörg Sander, and Xiaowei Xu in 1996.

description logic (DL) A family of formal knowledge representation languages. Many DLs are more expressive than propositional logic but less expressive than first-order logic. In contrast to the latter, the core reasoning problems for DLs are (usually) decidable, and efficient decision procedures have been designed and implemented for these problems. There are general, spatial, temporal, spatiotemporal, and fuzzy descriptions logics, and each description logic features a different balance between DL expressivity and reasoning complexity by supporting different sets of mathematical constructors.

developmental robotics (DevRob)