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| title | chunk | source | category | tags | date_saved | instance |
|---|---|---|---|---|---|---|
| Tutorials - Game development | MDN | 1/1 | https://developer.mozilla.org/en-US/docs/Games/Tutorials | reference | web, html, css, javascript, documentation | 2026-05-05T05:22:13.333144+00:00 | kb-cron |
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Tutorials
This page contains multiple tutorial series that highlight different workflows for effectively creating different types of web games.
2D breakout game using pure JavaScript
In this step-by-step tutorial you'll implement a simple breakout clone using pure JavaScript. Along the way you will learn the basics of using the <canvas> element to implement fundamental game mechanics like rendering and moving images, collision detection, control mechanisms, and winning and losing states.
In this step-by-step tutorial you'll implement the same breakout clone as the previous tutorial series, except that this time you'll do it using the Phaser HTML game framework. This idea here is to teach some of the fundamentals (and advantages) of working with frameworks, along with fundamental game mechanics.
2D maze game with device orientation
This tutorial shows how to create a 2D maze game using HTML, incorporating fundamentals such as collision detection and sprite placement on a <canvas>. This is a mobile game that uses the Device Orientation and Vibration APIs to enhance the gameplay and is built using the Phaser framework.
This tutorial series shows how to create a simple platform game using Phaser, covering fundamentals such as sprites, collisions, physics, collectables, and more.
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- Games
- Introduction 1. Introduction 2. Anatomy
- APIs for game development 1. asm.js 2. Canvas 3. CSS 4. Full screen 5. Gamepad 6. IndexedDB 7. JavaScript 8. Pointer Lock 9. SVG 10. Typed Arrays 11. Web Audio 12. WebGL 13. WebRTC 14. WebSockets 15. WebVR 16. Web Workers 17. XMLHttpRequest
- Techniques 1. Using async scripts for asm.js 2. Optimizing startup performance 3. Using WebRTC peer-to-peer data channels 4. Audio for Web Games 5. 2D collision detection 6. Tiles and tilemaps overview 7. Using the Gamepad API 8. Image rendering for pixel art
- 3D games on the Web 1. Explaining basic 3D theory 2. Building up a basic demo with A-Frame 3. Building up a basic demo with Babylon.js 4. Building up a basic demo with PlayCanvas 5. Building up a basic demo with Three.js 6. GLSL shaders 7. WebXR 8. 3D collision detection 9. Bounding volume collision detection with THREE.js
- Implementing game control mechanisms 1. Mobile touch 2. Desktop with mouse and keyboard 3. Desktop with gamepad 4. Other
- Tutorials 1. 2D breakout game using pure JavaScript 2. 2D breakout game using Phaser 3. 2D maze_game with device orientation 4. 2D platform game using Phaser
- Publishing games 1. Game distribution 2. Game promotion 3. Game monetization
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