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| title | chunk | source | category | tags | date_saved | instance |
|---|---|---|---|---|---|---|
| Game development | MDN | 2/2 | https://developer.mozilla.org/en-US/docs/Games | reference | web, html, css, javascript, documentation | 2026-05-05T05:20:48.925297+00:00 | kb-cron |
Games section on wiki.mozilla.org
A wiki page with information about Mozilla's involvement in platform games.
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Learn how to contribute This page was last modified on Apr 6, 2026 by MDN contributors. View this page on GitHub • Report a problem with this content
- Games
- Introduction 1. Introduction 2. Anatomy
- APIs for game development 1. asm.js 2. Canvas 3. CSS 4. Full screen 5. Gamepad 6. IndexedDB 7. JavaScript 8. Pointer Lock 9. SVG 10. Typed Arrays 11. Web Audio 12. WebGL 13. WebRTC 14. WebSockets 15. WebVR 16. Web Workers 17. XMLHttpRequest
- Techniques 1. Using async scripts for asm.js 2. Optimizing startup performance 3. Using WebRTC peer-to-peer data channels 4. Audio for Web Games 5. 2D collision detection 6. Tiles and tilemaps overview 7. Using the Gamepad API 8. Image rendering for pixel art
- 3D games on the Web 1. Explaining basic 3D theory 2. Building up a basic demo with A-Frame 3. Building up a basic demo with Babylon.js 4. Building up a basic demo with PlayCanvas 5. Building up a basic demo with Three.js 6. GLSL shaders 7. WebXR 8. 3D collision detection 9. Bounding volume collision detection with THREE.js
- Implementing game control mechanisms 1. Mobile touch 2. Desktop with mouse and keyboard 3. Desktop with gamepad 4. Other
- Tutorials 1. 2D breakout game using pure JavaScript 2. 2D breakout game using Phaser 3. 2D maze_game with device orientation 4. 2D platform game using Phaser
- Publishing games 1. Game distribution 2. Game promotion 3. Game monetization
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