kb/data/en.wikipedia.org/wiki/Artificial_general_intelligence-1.md

5.4 KiB

title chunk source category tags date_saved instance
Artificial general intelligence 2/8 https://en.wikipedia.org/wiki/Artificial_general_intelligence reference science, encyclopedia 2026-05-05T11:01:56.982213+00:00 kb-cron

==== Ikea test ==== The "Ikea test", also known as the Flat Pack Furniture Test, involves an AI controls a robot which attempts to assemble a Ikea flat-pack furniture product after having been shown the parts and instructions. As early as 2013, MIT's IkeaBot demonstrated fully autonomous multi-robot assembly of an IKEA Lack table in ten minutes, with no human intervention and no pre-programmed assembly instructions. The robots inferred the assembly sequence from the geometry of the parts alone. In December 2025, MIT researchers demonstrated a "speech-to-reality" system combining large language models with vision-language models and robotic assembly: a user says "I want a simple stool" and a robotic arm constructs the furniture from modular components within five minutes, using generative AI to reason about geometry, function, and assembly sequence from natural language alone. The FurnitureBench benchmark, published in the International Journal of Robotics Research in 2025, now provides a standardised real-world furniture assembly benchmark with over 200 hours of demonstration data for training and evaluating autonomous assembly systems.

==== Coffee test ==== Steve Wozniak proposed a test where a machine is required to enter an average American home and figure out how to make coffee. It must find the coffee machine, find the coffee, add water, find a mug, and brew the coffee by pushing the proper buttons. This test has been substantially approached across multiple systems. In January 2024, Figure AI's Figure 01 humanoid learned to operate a Keurig coffee machine autonomously after watching video demonstrations, using end-to-end neural networks to translate visual input into motor actions. In 2025, researchers at the University of Edinburgh published the ELLMER framework in Nature Machine Intelligence, demonstrating a robotic arm that interprets verbal instructions, analyses its surroundings, and autonomously makes coffee in dynamic kitchen environments — adapting to unforeseen obstacles in real time rather than following pre-programmed sequences.

==== Suleyman's test ==== Mustafa Suleyman's test proposes giving an AI model US$100,000 and asking it to obtain US$1 million.

==== Use of video-games ==== Adams, et al. propose that the ability to learn and succeed in a wide range of video games can be used to test AI intelligence. This range would include games unknown to the AGI developers before the test is administered.

=== AI-complete problems ===

A problem is informally called "AI-complete" or "AI-hard" if it is believed that AGI would be needed to solve it, because the solution is beyond the capabilities of a purpose-specific algorithm.

== History ==

=== Classical AI ===

Modern AI research began in the mid-1950s. The first generation of AI researchers were convinced that artificial general intelligence was possible and that it would exist in just a few decades. AI pioneer Herbert A. Simon wrote in 1965: "machines will be capable, within twenty years, of doing any work a man can do". Their predictions were the inspiration for Stanley Kubrick and Arthur C. Clarke's fictional character HAL 9000, who embodied what AI researchers believed they could create by the year 2001. AI pioneer Marvin Minsky was a consultant on the project of making HAL 9000 as realistic as possible according to the consensus predictions of the time. He said in 1967, "Within a generation... the problem of creating 'artificial intelligence' will substantially be solved". Several classical AI projects, such as Doug Lenat's Cyc project (that began in 1984), and Allen Newell's Soar project, were directed at AGI. However, in the early 1970s, it became obvious that researchers had grossly underestimated the difficulty of the project. Funding agencies became skeptical of AGI and put researchers under increasing pressure to produce useful "applied AI". In the early 1980s, Japan's Fifth Generation Computer Project revived interest in AGI, setting out a ten-year timeline that included AGI goals like "carry on a casual conversation". In response to this and the success of expert systems, both industry and government pumped money into the field. However, confidence in AI spectacularly collapsed in the late 1980s, and the goals of the Fifth Generation Computer Project were never fulfilled. For the second time in 20 years, AI researchers who predicted the imminent achievement of AGI had been mistaken. By the 1990s, AI researchers had a reputation for making vain promises. They became reluctant to make predictions at all and avoided mention of "human level" artificial intelligence for fear of being labeled "wild-eyed dreamer[s]".

=== Narrow AI research ===

In the 1990s and early 21st century, mainstream AI achieved commercial success and academic respectability by focusing on specific sub-problems where AI can produce verifiable results and commercial applications, such as speech recognition and recommendation algorithms. These "applied AI" systems are now used extensively throughout the technology industry, and research in this vein is heavily funded in both academia and industry. As of 2018, development in this field was considered an emerging trend, and a mature stage was expected to be reached in more than 10 years.