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Communication complexity 3/8 https://en.wikipedia.org/wiki/Communication_complexity reference science, encyclopedia 2026-05-05T14:40:16.151030+00:00 kb-cron

Where x and y agree,

      z
      
        i
      
    
    
    
      x
      
        i
      
    
    =
    
      z
      
        i
      
    
    
    
      c
      
        i
      
    
    =
    
      z
      
        i
      
    
    
    
      y
      
        i
      
    
  

{\displaystyle z_{i}*x_{i}=z_{i}*c_{i}=z_{i}*y_{i}}

so those terms affect the dot products equally. We can safely ignore those terms and look only at where x and y differ. Furthermore, we can swap the bits

      x
      
        i
      
    
  

{\displaystyle x_{i}}

and

      y
      
        i
      
    
  

{\displaystyle y_{i}}

without changing whether or not the dot products are equal. This means we can swap bits so that x contains only zeros and y contains only ones:

        {
        
          
            
              
                x
                
              
              =
              00
              …
              0
            
          
          
            
              
                y
                
              
              =
              11
              …
              1
            
          
          
            
              
                z
                
              
              =
              
                z
                
                  1
                
              
              
                z
                
                  2
                
              
              …
              
                z
                
                  
                    n
                    
                  
                
              
            
          
        
        
      
    
  

{\displaystyle {\begin{cases}x'=00\ldots 0\\y'=11\ldots 1\\z'=z_{1}z_{2}\ldots z_{n'}\end{cases}}}

Note that

      z
      
    
    ⋅
    
      x
      
    
    =
    0
  

{\displaystyle z'\cdot x'=0}

and

      z
      
    
    ⋅
    
      y
      
    
    =
    
      Σ
      
        i
      
    
    
      z
      
        i
      
      
    
  

{\displaystyle z'\cdot y'=\Sigma _{i}z'_{i}}

. Now, the question becomes: for some random string

      z
      
    
  

{\displaystyle z'}

, what is the probability that

      Σ
      
        i
      
    
    
      z
      
        i
      
      
    
    =
    0
  

{\displaystyle \Sigma _{i}z'_{i}=0}

? Since each

      z
      
        i
      
      
    
  

{\displaystyle z'_{i}}

is equally likely to be 0 or 1, this probability is just

    1
    
      /
    
    2
  

{\displaystyle 1/2}

. Thus, when x does not equal y,

    P
    r
    o
    
      b
      
        z
      
    
    [
    A
    c
    c
    e
    p
    t
    ]
    =
    1
    
      /
    
    2
  

{\displaystyle Prob_{z}[Accept]=1/2}

. The algorithm can be repeated many times to increase its accuracy. This fits the requirements for a randomized communication algorithm. This shows that if Alice and Bob share a random string of length n, they can send one bit to each other to compute

    E
    Q
    (
    x
    ,
    y
    )
  

{\displaystyle EQ(x,y)}

. In the next section, it is shown that Alice and Bob can exchange only

    O
    (
    log
    
    n
    )
  

{\displaystyle O(\log n)}

bits that are as good as sharing a random string of length n. Once that is shown, it follows that EQ can be computed in

    O
    (
    log
    
    n
    )
  

{\displaystyle O(\log n)}

messages.

=== Example: GH === For yet another example of randomized communication complexity, we turn to an example known as the gap-Hamming problem (abbreviated GH). Formally, Alice and Bob both maintain binary messages,

    x
    ,
    y
    ∈
    {
    
    1
    ,
    +
    1
    
      }
      
        n
      
    
  

{\displaystyle x,y\in \{-1,+1\}^{n}}

and would like to determine if the strings are very similar or if they are not very similar. In particular, they would like to find a communication protocol requiring the transmission of as few bits as possible to compute the following partial Boolean function,

        GH
      
      
        n
      
    
    (
    x
    ,
    y
    )
    :=
    
      
        {
        
          
            
              
              1
            
            
              ⟨
              x
              ,
              y
              ⟩
              ≤
              
                
                  n
                
              
            
          
          
            
              +
              1
            
            
              ⟨
              x
              ,
              y
              ⟩
              ≥
              
                
                  n
                
              
              .
            
          
        
        
      
    
  

{\displaystyle {\text{GH}}_{n}(x,y):={\begin{cases}-1&\langle x,y\rangle \leq {\sqrt {n}}\\+1&\langle x,y\rangle \geq {\sqrt {n}}.\end{cases}}}

Clearly, they must communicate all their bits if the protocol is to be deterministic (this is because, if there is a deterministic, strict subset of indices that Alice and Bob relay to one another, then imagine having a pair of strings that on that set disagree in

        n
      
    
    
    1
  

{\displaystyle {\sqrt {n}}-1}

positions. If another disagreement occurs in any position that is not relayed, then this affects the result of

        GH
      
      
        n
      
    
    (
    x
    ,
    y
    )
  

{\displaystyle {\text{GH}}_{n}(x,y)}

, and hence would result in an incorrect procedure. A natural question one then asks is, if we're permitted to err

    1
    
      /
    
    3
  

{\displaystyle 1/3}

of the time (over random instances

    x
    ,
    y
  

{\displaystyle x,y}

drawn uniformly at random from

    {
    
    1
    ,
    +
    1
    
      }
      
        n
      
    
  

{\displaystyle \{-1,+1\}^{n}}

), then can we get away with a protocol with fewer bits? It turns out that the answer somewhat surprisingly is no, due to a result of Chakrabarti and Regev in 2012: they show that for random instances, any procedure that is correct at least

    2
    
      /
    
    3
  

{\displaystyle 2/3}

of the time must send

    Ω
    (
    n
    )
  

{\displaystyle \Omega (n)}

bits worth of communication, which is to say essentially all of them.