# Story Structure Reference This reference provides common story structures and frameworks for planning narratives. ## Three-Act Structure ### Act One: Setup (25% of story) - **Hook**: Opening scene that grabs attention - **Inciting Incident**: Event that disrupts the protagonist's normal world - **First Plot Point**: Decision/event that propels protagonist into Act Two (typically at 25% mark) ### Act Two: Confrontation (50% of story) - **Rising Action**: Series of obstacles and complications - **Midpoint**: Major revelation or reversal (at 50% mark) - **Pinch Points**: Moments that increase pressure on protagonist - **Second Plot Point**: Lowest point/crisis that leads into Act Three (at 75% mark) ### Act Three: Resolution (25% of story) - **Climax**: Final confrontation or decision - **Falling Action**: Immediate consequences of climax - **Resolution**: New normal/equilibrium established ## Hero's Journey (Joseph Campbell) 1. **Ordinary World**: Hero's normal life 2. **Call to Adventure**: Challenge or quest presented 3. **Refusal of the Call**: Initial hesitation or fear 4. **Meeting the Mentor**: Guidance or magical aid 5. **Crossing the Threshold**: Commitment to the journey 6. **Tests, Allies, and Enemies**: Learning the rules of the new world 7. **Approach to the Inmost Cave**: Preparation for major challenge 8. **Ordeal**: Greatest fear/challenge faced 9. **Reward**: Achievement of goal or new knowledge 10. **The Road Back**: Return journey begins 11. **Resurrection**: Final test with everything at stake 12. **Return with the Elixir**: Hero returns transformed ## Save the Cat Beat Sheet (Blake Snyder) 1. **Opening Image**: Snapshot of protagonist's world before change 2. **Theme Stated**: Central question or theme introduced 3. **Setup**: Establish protagonist's world, flaws, and stakes 4. **Catalyst**: Event that starts the story (at 10% mark) 5. **Debate**: Internal conflict about whether to act 6. **Break into Two**: Protagonist commits to journey (at 20-25% mark) 7. **B Story**: Subplot introduced (often romantic or thematic) 8. **Fun and Games**: Promise of the premise delivered 9. **Midpoint**: False victory or defeat (at 50% mark) 10. **Bad Guys Close In**: External and internal pressure increases 11. **All Is Lost**: Lowest point (at 75% mark) 12. **Dark Night of the Soul**: Protagonist processes loss 13. **Break into Three**: Solution discovered (at 80% mark) 14. **Finale**: Climax and resolution 15. **Final Image**: Parallel to opening showing change ## Character Arc Templates ### Positive Change Arc - **Lie Believed**: Character starts believing something false about themselves/world - **Want vs. Need**: What they think they want vs. what they actually need - **Ghost/Wound**: Past trauma influencing present behavior - **Moment of Truth**: Forced to choose between lie and truth - **Resolution**: Embraces truth and grows ### Flat Arc - **Truth Known**: Character already knows the truth - **World's Lie**: The world around them believes a lie - **Testing**: Character's truth is challenged repeatedly - **Impact**: Character changes the world around them - **Affirmation**: Character's truth proven correct ### Negative Arc - **Initial Weakness**: Character has a flaw or belief - **Escalation**: Flaw grows worse through choices - **Point of No Return**: Character chooses darkness - **Descent**: Consequences spiral - **Tragic End**: Character destroyed or becomes antagonist ## Scene Structure ### Scene Components 1. **Goal**: What the POV character wants in this scene 2. **Conflict**: Opposition to achieving the goal 3. **Disaster**: Outcome (usually negative) that propels to next scene ### Sequel Components (reaction to scene) 1. **Reaction**: Emotional response to disaster 2. **Dilemma**: Working through options 3. **Decision**: Choice that leads to next goal/scene ## Pacing Guidelines ### Chapter Length by Genre - **Thriller/Mystery**: 2,000-3,000 words (faster pace) - **Fantasy/Sci-Fi**: 3,000-5,000 words (world-building needs) - **Romance**: 2,500-4,000 words (emotional beats) - **Literary Fiction**: 2,000-6,000 words (varies widely) - **YA**: 2,000-3,500 words (shorter attention span) ### Tension Management - **High-tension scenes**: Action, conflict, revelations (shorter, punchier) - **Low-tension scenes**: Character development, world-building (can be longer) - **Rhythm**: Alternate between high and low tension - **Overall trend**: Tension should increase as story progresses ## Plot Development ### Conflict Types 1. **Character vs. Character**: Antagonist opposition 2. **Character vs. Self**: Internal struggle 3. **Character vs. Society**: Against norms/systems 4. **Character vs. Nature**: Environmental challenges 5. **Character vs. Technology**: Man vs. machine 6. **Character vs. Fate**: Against destiny/prophecy ### Subplot Integration - **Mirror subplots**: Reflect main theme differently - **Contrast subplots**: Show opposite approach to theme - **Complication subplots**: Add obstacles to main plot - **Resolution rule**: Resolve minor subplots before climax, major ones during/after ## Genre-Specific Structures ### Mystery/Thriller - Introduction of crime/mystery - Investigation and clue discovery - Red herrings and misdirection - Escalating danger - Revelation and confrontation - Resolution and explanation ### Romance - Meet-cute or introduction - Attraction develops - Barrier/conflict introduced - Relationship deepens despite obstacles - Black moment/breakup - Grand gesture/reconciliation - Happy ending or HEA (Happily Ever After) ### Fantasy/Sci-Fi - Ordinary world establishment - Introduction to magical/sci-fi elements - Quest or mission defined - Journey and world exploration - Building towards prophesied/anticipated event - Final battle or confrontation - New world order established