desktop: components/remote-display — canvas-based display viewer, mouse/keyboard HUD forwarding, FPS counter, connection status overlays
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<div class="remote-display" #displayContainer
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(contextmenu)="onContextMenu($event)"
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(keydown)="onKeyDown($event)"
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(keyup)="onKeyUp($event)"
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tabindex="0"
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>
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<!-- Display canvas -->
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<canvas
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#canvas
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class="display-canvas"
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(mousedown)="onMouseDown($event)"
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(mouseup)="onMouseUp($event)"
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(mousemove)="onMouseMove($event)"
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(wheel)="onWheel($event)"
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(mouseleave)="onMouseUp($event)"
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></canvas>
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<!-- Overlay: connection status -->
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@if (status() === 'connecting' || status() === 'disconnected' || status() === 'error') {
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<div class="display-overlay" [class]="status()">
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@if (status() === 'connecting') {
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<div class="overlay-content">
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<div class="spinner"></div>
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<p>Connecting to session…</p>
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</div>
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} @else if (status() === 'disconnected') {
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<div class="overlay-content">
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<span class="overlay-icon">🔌</span>
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<p>Agent disconnected</p>
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<p class="sub">Waiting for VM agent to connect</p>
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</div>
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} @else {
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<div class="overlay-content">
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<span class="overlay-icon">⚠️</span>
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<p>Connection error</p>
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</div>
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}
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</div>
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}
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<!-- HUD: FPS counter and resolution -->
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@if (status() === 'connected') {
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<div class="hud-info">
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<span class="hud-fps">{{ fps() }} FPS</span>
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@if (resolution()) {
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<span class="hud-res">{{ resolution() }}</span>
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}
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</div>
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}
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</div>
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:host {
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display: block;
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width: 100%;
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height: 100%;
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}
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.remote-display {
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position: relative;
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width: 100%;
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height: 100%;
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background: #000;
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outline: none;
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}
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.display-canvas {
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width: 100%;
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height: 100%;
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display: block;
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}
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// ── Overlay ───────────────────────────────────────────────────────────────
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.display-overlay {
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position: absolute;
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inset: 0;
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display: flex;
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align-items: center;
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justify-content: center;
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background: rgba(0, 0, 0, 0.75);
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z-index: 5;
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}
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.overlay-content {
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text-align: center;
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color: #e0e0e0;
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font-size: 14px;
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}
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.overlay-icon {
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font-size: 48px;
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display: block;
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margin-bottom: 12px;
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}
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.sub {
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font-size: 12px;
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color: #888;
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margin-top: 4px;
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}
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.spinner {
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width: 40px;
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height: 40px;
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border: 3px solid rgba(255, 255, 255, 0.2);
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border-top: 3px solid #0078d4;
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border-radius: 50%;
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animation: spin 0.8s linear infinite;
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margin: 0 auto 16px;
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}
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@keyframes spin {
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to { transform: rotate(360deg); }
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}
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// ── HUD info ──────────────────────────────────────────────────────────────
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.hud-info {
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position: absolute;
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top: 8px;
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right: 8px;
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display: flex;
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gap: 8px;
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z-index: 6;
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}
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.hud-fps,
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.hud-res {
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font-size: 11px;
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background: rgba(0, 0, 0, 0.6);
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color: #0f0;
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padding: 2px 8px;
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border-radius: 4px;
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font-family: 'Courier New', monospace;
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}
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.hud-res {
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color: #0af;
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}
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import {
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Component,
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Input,
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Output,
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EventEmitter,
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OnInit,
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OnDestroy,
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ViewChild,
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ElementRef,
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signal,
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computed,
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AfterViewInit,
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} from '@angular/core';
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import { CommonModule } from '@angular/common';
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import { WebSocketService } from '../../services/websocket.service';
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@Component({
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selector: 'app-remote-display',
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standalone: true,
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imports: [CommonModule],
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templateUrl: './remote-display.component.html',
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styleUrl: './remote-display.component.scss',
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})
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export class RemoteDisplayComponent implements OnInit, AfterViewInit, OnDestroy {
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@Input({ required: true }) sessionId!: string;
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@Output() statusChange = new EventEmitter<'connecting' | 'connected' | 'disconnected' | 'error'>();
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@ViewChild('canvas') canvasRef!: ElementRef<HTMLCanvasElement>;
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@ViewChild('displayContainer') containerRef!: ElementRef<HTMLDivElement>;
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/** Current connection status. */
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readonly status = signal<'connecting' | 'connected' | 'disconnected' | 'error'>('connecting');
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/** Display resolution string. */
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readonly resolution = signal<string | null>(null);
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/** Frames per second counter. */
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private frameCount = 0;
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private lastFpsTime = 0;
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readonly fps = signal(0);
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private canvas: HTMLCanvasElement | null = null;
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private ctx: CanvasRenderingContext2D | null = null;
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private img = new Image();
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private animFrameId = 0;
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private hasFrame = false;
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/** Session status from server. */
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readonly sessionStatus = signal<string>('waiting');
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constructor(private ws: WebSocketService) {}
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ngOnInit(): void {
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// Connect to the session via WebSocket.
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this.ws.connect(this.sessionId);
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// Subscribe to display frames.
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this.ws.displayFrames.subscribe({
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next: (frame) => {
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if (!this.canvas || !this.ctx) return;
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this.img.onload = () => {
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this.ctx!.drawImage(this.img, 0, 0, this.canvas!.width, this.canvas!.height);
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this.hasFrame = true;
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};
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this.img.src = 'data:' + frame.content_type + ';base64,' + frame.data;
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// FPS counter.
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this.frameCount++;
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const now = performance.now();
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if (now - this.lastFpsTime >= 1000) {
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this.fps.set(this.frameCount);
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this.frameCount = 0;
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this.lastFpsTime = now;
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}
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},
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error: () => {
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this.status.set('error');
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this.statusChange.emit('error');
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},
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});
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// Subscribe to session state updates.
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this.ws.sessionUpdates.subscribe((update) => {
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if (update.session_id === this.sessionId) {
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this.sessionStatus.set(update.status);
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this.resolution.set(update.resolution);
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if (update.status === 'active') {
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this.status.set('connected');
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this.statusChange.emit('connected');
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} else if (update.status === 'disconnected') {
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this.status.set('disconnected');
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this.statusChange.emit('disconnected');
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}
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}
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});
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// Connection state.
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this.ws.connected.subscribe((connected) => {
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if (connected) {
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this.status.set('connecting');
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} else {
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this.status.set('disconnected');
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this.statusChange.emit('disconnected');
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}
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});
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}
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ngAfterViewInit(): void {
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this.canvas = this.canvasRef.nativeElement;
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this.ctx = this.canvas.getContext('2d');
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this.resizeCanvas();
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// Start render loop.
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this.renderLoop();
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}
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ngOnDestroy(): void {
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this.ws.disconnect();
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if (this.animFrameId) cancelAnimationFrame(this.animFrameId);
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}
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private resizeCanvas(): void {
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if (!this.canvas || !this.containerRef) return;
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const rect = this.containerRef.nativeElement.getBoundingClientRect();
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this.canvas.width = rect.width;
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this.canvas.height = rect.height;
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}
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private renderLoop = (): void => {
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this.animFrameId = requestAnimationFrame(this.renderLoop);
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};
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// ── Mouse events (HUD forwarding) ───────────────────────────────────────
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onMouseDown(event: MouseEvent): void {
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const pos = this.getCanvasPos(event);
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this.ws.sendHudCommand('mouse_down', {
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button: event.button,
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x: pos.x,
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y: pos.y,
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buttons: event.buttons,
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});
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}
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onMouseUp(event: MouseEvent): void {
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const pos = this.getCanvasPos(event);
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this.ws.sendHudCommand('mouse_up', {
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button: event.button,
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x: pos.x,
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y: pos.y,
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});
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}
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onMouseMove(event: MouseEvent): void {
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const pos = this.getCanvasPos(event);
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this.ws.sendHudCommand('mouse_move', { x: pos.x, y: pos.y });
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}
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onWheel(event: WheelEvent): void {
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this.ws.sendHudCommand('scroll', {
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deltaX: event.deltaX,
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deltaY: event.deltaY,
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});
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}
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onContextMenu(event: Event): void {
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event.preventDefault();
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}
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onKeyDown(event: KeyboardEvent): void {
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this.ws.sendHudCommand('key_down', {
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key: event.key,
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code: event.code,
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ctrl: event.ctrlKey,
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shift: event.shiftKey,
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alt: event.altKey,
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meta: event.metaKey,
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});
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// Prevent browser default for most keys when display is active.
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if (this.hasFrame && !event.ctrlKey && !event.metaKey) {
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event.preventDefault();
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}
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}
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onKeyUp(event: KeyboardEvent): void {
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this.ws.sendHudCommand('key_up', {
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key: event.key,
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code: event.code,
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ctrl: event.ctrlKey,
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shift: event.shiftKey,
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alt: event.altKey,
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meta: event.metaKey,
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});
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}
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private getCanvasPos(event: MouseEvent): { x: number; y: number } {
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if (!this.canvas) return { x: 0, y: 0 };
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const rect = this.canvas.getBoundingClientRect();
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return {
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x: Math.round(((event.clientX - rect.left) / rect.width) * this.canvas.width),
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y: Math.round(((event.clientY - rect.top) / rect.height) * this.canvas.height),
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};
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}
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}
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